Restricted Russia...this option may be turned off if both players agree.
2-hit battleships
Both IPC Victory on
No Tech until round 5 then....
Only 2 tech rolls per side per round; until one side gets Heavy Bombers
or Industrial Technology, then unlimited tech rolls are allowed for both
sides.
Tech Example- Japan and Germany combined may roll 2 tech dice per round;
UK, USA, and USSR combined may roll 2 tech dice per round.
A capital may not be attacked on round 1: To discourage gambit bonus
options and bids.
3 min timer (Negotiable)
PRE-GAME BONUS PLACEMENT AND BIDDING
Order of Bonus Options and Bid.
Players will select at least two bonus options each...but if both
players agree then they may select more.
The lower ranked player decides whether or not he gets to pick first
or not.
The player who picks first gets to choose for either axis or allies.
Players alternate selections until finished with their agreed number
of bonus options.
Bidding begins...low bid plays the axis powers.
Similar to Omaha rules, players must declare where the bid units will
be placed as long as the bid is positive. If the bid goes negative
players do not have to state what units are being removed from the board.
No units selected with a bonus option may be removed in a negative bid.
Only armor and infantry units may be removed from the board in a
negative bid.
Bonus options(9 total) are as follows: The same option may not be
selected twice by the same player...unless the players are choosing over
nine picks whereupon the rule is in effect for the second set of nine
picks and so on.
Infantry Placement - Place three infantry on any territory not
adjacent to one containing enemy units. Infantry must be placed on its
own territory, for example UK infantry cannot be placed in Novosibirsk..
Neutral Territories - Take over one major neutral power and one minor
neutral power, you take over their armies as well. (One country does not
have to take control of both neutrals, for example Germany may take over
Sweden while Japan may take over Afghanistan)... if a neutral has a submarine
or a transport place it in the nearest friendly seazone.
Major neutrals - Argentina(2inf, 1 transport), Saudi Arabia(2 inf, 1 submarine),
Spain(3inf, 1 armor), Sweden(2 inf, 1 submarine), Switzerland(2inf, 1 fighter),
Mongolia(2 inf, 1 armor), Turkey(2inf, 1 armor).
Minor neutrals - (A minor neutral army consists of one infantry unit)-
Afghanistan, Eire, Venezuela, Peru, Angola, Mozambique, and Rio de Oro.
Transport/Submarine Placement - You may receive two transports, two
submarines, or a submarine and a transport; they must be placed adjacent
to its own territory or in a seazone containing other friendly naval
units but not in the same seazone with enemy units. They may be placed
in different seazones. Exception- Germany may not place a transport in
the Baltic Sea.
Fighter Placement - Must be placed on its own territory, for example
a UK fighter may not be placed in Sinkiang. A fighter may be placed on a
friendly carrier.
Bomber Placement - Must be placed on its own territory, for example a
USA bomber may not be placed in Russia.
Factory/AA gun Placement - This factory may only produce as many
units per round as the IPC value of the territory it is placed in. The
AA gun must be placed in the same territory as the factory.
Carrier or Battleship Placement - Must be placed adjacent to its own
territory or in a seazone containing other friendly naval units but not
in the same seazone with enemy units.
Takeover of enemy held territory - Place two infantry on said
territory and retreat any enemy forces to the nearest enemy
territory.(The player who wins the retreating side decides where to
retreat those units after the bidding process is complete if there is
more than one eligible territory to retreat to.) A territory that
contains a factory may not be taken using this option.
Special "What-if" Scenerios ....a scenerio may not be chosen if the
opposing side has affected a territory or seazone involved in the
scenerio with a bonus option.
RUSSIAN SCENARIOS
No Russian Purge...Add three infanty units to Russia and two infantry
units to Novosibirsk.
...OR...
USSR crushes Finland in Winter War...USSR takes Finland/Norway with one
infantry. Remove two German infantry and tank from Finland/Norway.
Remaining German forces are retreated to Sweden (2IPC).
GERMAN SCENARIOS
South American Powers join the Axis...Place two german infantry in
Brazil and Germany also gains control of Argentina(2 infantry, 1 transport, 2IPC)...
in addition the BB Graf Spee still roams the South Atlantic(place a one-hit battleship in Drake Passage)
...OR...
Italian navy does better than historically...UK naval units in
Mediterranean Sea destroyed, add a submarine to the German Mediterranean
fleet.
...OR...
Germany launches a parachute assault on Syria/Iraq...Germany takes
Syria/Iraq with one infantry(UK unit destroyed). Germany retains control of
French Madagascar and Italian East Africa...add one infantry to each territory.
UK transport in the Bay of Bengal is destroyed.
UNITED KINGDOM SCENARIOS
Japanese expansion into the SE Pacific doesn't go well...UK holds East
Indes with 2 infantry and also controls New Guinea, Borneo-Celebes, and
the Solomon Islands...all Japanese infanty on these islands
destroyed...In addition the Battleship Revenge still roams the SE
Pacific(Place battleship in the Java Sea).
...OR...
UK fortifies South Africa...UK places additional units in South
Africa...place three infantry, an armor, factory, and aa gun in South
Africa.
...OR...
UK fortifies Australia...UK places additional units in Australia...place
two infantry, factory, and aagun in Australia. Place a transport in the
Southern Ocean. Place one infantry in New Zealand.
JAPAN SCENARIOS
Pearl Harbor goes better than expected...add a submarine to the Soloman
Seazone...in addition Japan managed to destroy the US carrier group in
the Pearl Harbor attack(eliminate carrier and fighter from the Hawaii
Seazone). Japan controls Hawaii as well(US infantry unit stationed in
Hawaii destroyed).
...OR...
Japanese expansion into the SW Pacific goes better than expected...Japan
takes Australia with two infantry(UK units destroyed)...in addition
Japan wins the Battle of the Coral Sea (add a carrier and fighter off
the East coast of Australia.)
...OR...
China joins Japan!!! All US infantry in China and Sinkiang are
destroyed...Japan adds one infantry to each of these territories. US
fighter stationed in China is retreated to Karelia.
...OR...
Japan continues attacks into the Indian Ocean...Japan takes French
Madagascar with two infantry. Place a transport and two submarines in the
S. Central Indian Ocean. Remove one infantry from India.
USA SCENARIOS
USA takes the initiative in the Pacific...USA takes Wake Island with two
infantry, USA holds the Philippines with two infantry...all Japanese
units formerly on these islands are destroyed except the Japanese
fighter on the Philippines which is retreated to Japan....Add two
submarines to the Hawaii Seazone and a transport off Wake Island.
...OR...
Early West African landings...USA places two infantry in Algeria and two
infantry in French West Africa...German forces in Algeria are retreated
to Libya. USA also gets two extra transports and a submarine off the
coast of French West Africa.
...OR...
USA mobilizes for war earlier than historically...Place two infantry in
Eastern USA, two infantry and a tank in Western USA, an infantry in
Brazil, a submarine to the Bering Sea, and a transport to the Gulf of
Mexico.
After both players have picked their bonus options, and the bid is
complete, the host shall launch the game and edit in the bonus options
chosen and the bid placement. Remember when starting a new game to hit
NEW GAME when lauching...don't save the game on the unit edit screen and
try to load it.
RULE CLARIFICATIONS
A territory or sea zone affected by a bonus option may not be affected
in following selections by the opposing side.
Example- If the player selecting the axis bonus options chooses to place
a fighter on French-Indo China then it would be illegal for the other
player to takeover French-Indo China.
A territory or sea zone affected by a bonus option may be affected by
other bonus options from that same side.
Example- Both players agree to play with 4 bonus options...The player
selecting the axis bonus options chooses to take over Egypt, he may
place a factory(and aa gun) on Egypt for his second bonus, a bomber on
Egypt for his third bonus and a submarine and transport in the Arabian
Sea for his fourth bonus..
Bonus selections once made may have an impact on all remaining bonus
selections.
Example- The player selecting the axis bonus options decides to take
over Argentina and Mongolia as one of his bonus options, USA may not
place three infantry on Brazil since it is now adjacent to a territory
containing enemy units.